Five Indie Games That Would Make Bitchin’ Children’s Cartoons
August 27, 2012 Leave a comment
Among my most fickle of companions is the abstract phenomenon of nostalgia. It’s an intangible susceptibility that befalls all but the most nauseatingly self-satisfied and inexorably abused, with the ragtag everydaymen in between gradually accruing it in spades as they strive to justify their own generation’s moral and cultural superiority over those of the vagabondish youngsters who will one day be changing their colostomy bags.
It’s also dual-pronged in nature. On the one hand, a measured fondness for past glories can serve as a gentle reminder that the milk of human kindness remains deep-rooted in the very essence of the genetic structure of our species, an iron-clad stamp of approval on the hitherto undiminished pursuit of dreams and aspirations. On the other hand, it makes us talk complete twaddle.
Little embodies the borderline indoctrination of the human race by the ticking hands of time more than our addled memories of our most treasured children’s cartoons. Say what you will about the paltry standards by which the covetous television producers churn out their puerile material designed to render their youthful audiences lost to the clutches of gibbering clot syndrome, but the truth is that the animated classics you adored during your pre-pubescent days were every bit as banal and inane.
And let’s look no further than the televised video game adaptations that cluttered the airwaves like leeches at a Woodstock drum circle during the early 80’s and late 90’s. You know, The Legend of Zelda, The Super Mario Bros. Supershow, Earthworm Jim and the like. Those turds. They’re not around any more, marking a conspicuous absence that can be attributed to the increasingly gritty nature of modern gaming, a lack of newly-created mascots suitable for juvenile consumption and the fact that they were all by and large unmitigated creative disasters.
Yes, video gaming has carved out a new identity since then, one bereft of adorable critters ripe for the corporate small-screen raping. Nowadays, would-be cartoon spinoffs, like Ratchet & Clank, Jak and Daxter and Sly Cooper can all star in their own fully-voiced, pseudo-animated escapades within the gaming medium itself, unlike the predominantly mute, plotless affairs of gaming yesteryear. In short, the capacity for vibrant, soul-destroying adaptations of ambiguously executed video game icons has been snuffed out by the evolving nature of retail gaming development.
That’s where indie games step in. Today, the voiceless interactive avatars belong in the realms of independently-engineered titles put together on modest budgets, and they’re generally considered too obscure by the uncaring higher-ups to be apt choices for popular cultural expansions into alternative forms of media. But that doesn’t mean we can’t pretend, does it? Here, then, is a brief rundown of the indie games that would be ideal candidates for the mass-corruption of the youth inhabiting the bulk of the developed world. Hooray for clinical exploitation!
1. Braid
This one’s easy. It’s got dinosaurs, hedgehogs and a bright palette of intoxicating colours fit for the gentle soothing of fragile little minds. Starring Tim, a hapless, yet lovable chap seeking in vain to readdress his unrequited love for the exotic princess, who we’ll just call Braid, if only to avoid baffling the little twerps impressionable enough to watch in the first place, the show takes the form of a riotous, laugh-a-minute montage of slapstick gags and zany sound effects. Just try to keep a straight face as Tim plummets down chasms, fails to jump onto a solid cloud for the millionth time in succession and flails hopelessly in an attempt to find the last remaining key to enter the adjacent world. Oh, and let’s not forget all the sidesplitting ways in which Braid rejects his advances at the end of every episode. It’s a veritable hoot!
Thankfully, though, each episode will feature an interactive rewind feature that permits the viewer to erase all knowledge of the show’s existence from memory, negating all those vitriolic complaints about how the imaginations of thousands of uncouth reprobates have been irreversibly poisoned.
2. Recettear: An Item Shop’s Tale
It’s always an uphill struggle to craft a typically male-dominated form of entertainment to the double-X chromosome demographic, which is why Recettear is such a godsend. As anyone who, like me, will never touch a woman can attest, girls lap up effervescent tales involving plucky female leads and stern, morally well-grounded fairies, and that’s exactly the foundation upon which this premise is built.
As in the game, Recette, a young girl, is tasked with commandeering a shop in order to pay off her numbnut father’s debts. Tear, the aforementioned fairy with enough vaginal sand to cover the underside of Skegness Pier, takes on the unenviable role of keeping Recette on the straight-and-narrow through an ingenious combination of ashen-faced reprimands and corporate rhetoric, whilst a cavalcade of bit-part mercenaries lay in wait as swords for hire as the duo embark on a myriad of adventures.
Vacuous comedic set-pieces once again set the tone of proceedings, but it’s actually the show’s educational value that will win doubters over. Savour the moment of unadulterated excitement as your offspring learn valuable lessons about the true virtues of endeavour, honesty and determination, but not before carting the sprogs off to the local shop to shell out some cash on our goddamn merchandise. Man, capitalism rules.
3. Super Meat Boy
There’s no better way to smooth over the sore wounds taken to the ego at the mercy of a tough-as-nails platformer than to turn it into a frenzied, madcap cartoon. Think Cow & Chicken or Ren & Stimpy and you’ll have an adequate idea how Meat Boy’s constant scraps with Dr. Fetus ought to be transferred onto television screens around the globe. This’ll be a non-stop, balls-to-the-wall stupor of chase scenes and gratuitous violence reminiscent of the Road Runner cartoons, and with all the pithy Americanised banter to match.
Unlike the sanguinary video game portrayal of Meat Boy’s incessant dices with death, this cartoon will place the antagonistic Dr. Fetus in the prized role of the unluckiest bastard in the universe. Over the course of each episode, he’ll be impaled on spikes, cut to ribbons by buzz saws and torched to a frazzle as each and every one of his ill-conceived traps go mammary glands-up and the crafty Meat Boy bounds off into the sunset with Bandage Girl in tow.
Chuck in a few cameos from Dr. Fetus’ robotic creations produced to stop Meat Boy in his tracks a la Scratch and Grounder from The Adventures of Sonic The Hedgehog, a sophisticated and high-brow show that I won’t hear a bad word against, and you’re onto a winner with both the toy manufacturers and the folks with scanty attention spans. Trust me; it’s a tried-and-tested formula.
4. Thomas Was Alone
Mike Bithell seems like a fun-loving gent with a proclivity for the unconventional, so I’m sure he’d be up for this. Basically, while most animated video game adaptations come across as sterile, nonsensical affairs, the Thomas Was Alone television series will buck the trend completely in a blaze of wondrous glory. And that’s because it’ll be an educational show geared towards pre-schoolers.
Each episode will open with the titular AI quadrangle, Thomas, musing over his solitary existence. In due course, however, he takes it upon himself to take the pro-active approach to overcoming his social barriers, opting to explore the outside world each and every day to find a new companion from whom he can learn more about the human psyche and the intricate workings of modern society.
Along the way, he’ll meet men, women and children from all walks of life, all of whom will be more than happy to educate him on the values of such crucial issues as tolerance, the environment and, above all, convivial interaction, and there’ll be songs, counting games and mini-stories to add a little more colour to a world already awash with giddy imagination.
Naturally, rounding off the package would be Danny Wallace reprising his role as the official Thomas Was Alone narrator. His dulcet tones will pepper the eardrums of tomorrow’s youth in a manner that only a seasoned comedian can, his delightful narrative exposition and light, avuncular intonation lulling countless wide-eyed toddlers into a gleeful state of imaginative nirvana.
5. Limbo
A morose and perturbing entity, Limbo could probably only exist as a children’s cartoon in Scandinavia, where they can’t get enough of that morbid stuff. The Moomins was a harrowing incarnation of the nightmares that fuelled your childhood fear of the night, but Limbo’s animated adaptation promises to bring juvenile post-traumatic stress disorder to a new level entirely.
Produced through the game’s characteristic haunting black-and-white filter, this programme will focus on the anonymous, swollen-headed masculine protagonist in his quest to seek out his lost sibling. Silent and trepid, the boy edges gingerly through a macabre world of bleakness packed to bursting point with deadly traps and gargantuan arachnids, stopping only sporadically to scrape his lungs off the nearest spike.
Yes, there’s death in this one, and lots of it too. But that’s not the full story. You see, the boy keeps regenerating, snapping back to life in a fittingly sudden jolt each time he experiences the searing pain of what ought to be his untimely demise. He’s in agony, but he can’t perish. He’s doomed to roam the abyss forever, a prisoner of darkness for all eternity. The viewers subsequently learn nothing and cry themselves to sleep.
So, just like the game, then.
6. Amnesia: The Dark Descent
Hear me out here. Frictional’s house of horrors hardly seems an ideal starting point for a children’s show, but this idea’s got legs, I assure you.
Surprisingly, this isn’t a pitch for a sadistic collage of terror, mainly because that was already covered under the Limbo entry. No, Amnesia’s cartoon iteration needs to be compelling and engaging. It needs to be engrossing and subtle. It needs to be like Scooby Doo.
Set in a spooky mansion chock full of crazy abominations, the cartoon will centre around Daniel, a naïve and vivacious adventurer on the look-out for some groovy mysteries to solve. But he’s not alone. He’s got his trusty anthropomorphic feline sidekick, Rolf, to get him out of the riproaring scraps that inevitably ensue when ghosts, ghouls and monsters of every corner pop out to give our zany protagonist a good old fright.
But lest we risk condemning our youth to a lifetime of abject paranoia in the face of danger, fear not, because all is never lost. Daniel’s a bona fide master of disguise, and each episode will see him outwit his ethereal pursuers by dressing up as various characters from The Jetsons, upon which Rolf takes the opportunity to paralyse them in a fit of insuppressibly simmering mirth by demonstrating his astounding repertoire of amusing Irish accents.